418 West 51st Street
New York, NY, 10019



(917) 912-4250


Strong skills in computer modeling and texturing. Programming experience in C++ with OpenGL and PhysX, Flash, and Python. Engineering student at the University of Pennsylvania, majoring in Digital Media Design.


University of Pennsylvania, Philadelphia, PA

Bachelors of Science in Engineering in May 2011. Major in Digital Media Design.
Candidate for Maseters of Science in Engineering in May 2012. Major in Computer Graphics and Game Technology.
Enrolled in the University Scholars Research Program at the University of Pennsylvania.

LaGuardia Arts High School, New York, NY

Graduated in June 2007 with high honors, a visual arts degree and an advanced Regents diploma.
Top awards in Math, Science, Journalism, Art History and Art. Ranked in top 1% of class of 556.

Work Experience

June, 2011 - Present: Research Associate at Blue Sky Studios, Greenwich, CT

Worked in the Research and Development department, upgrading the raytacker, working on maya plugins and supporting production.
Reference: Maurice van Swaaij, Research and Development Manager

June - December, 2011: Global Tech Technical Director Intern at Pixar Animation Studios, Emeryville, CA

Worked in the Crowds Department on scripts, tools and designing crowds for shots in the upcoming movie Brave.
Reference: Paul Kanyuk, Crowds Technical Director Lead

June - August, 2010: Designer and Developer for a Social Game at Tembo Studios, Philadelphia, PA

Worked as a designer and programmer of a positive impact game for 3rd-6th graders in Flash.
Reference: Alfred Hassen, CEO, Tembo Studios

June, 2009 - July, 2010: Computer Science Research in Programmable Matter, Philadelphia, PA

Developed an Origami editor and simulator in C++, OpenGl and nVidia's PhysX to facilitate the creation and design of robots that can fold itself.
Reference: Dr. Vijay Kumar, Dept. of Engineering and Applied Science at the University of Pennsylvania

2004 - Present: Modifications for Star Trek Armada II,

Designed and created many models and textures for the Star Trek Armada II modification called Fleet Operations.


Programming Experience

C++ with OpenGL and PhysX, CUDA 2.2, Flash, Java, Python, HTML and PHP.

3D Modeling

Autodesk Maya, 3D Studio Max

Texture and Design

Adobe Photoshop, Illustrator, Dreamweaver, Indesign, After Effects, Flash, and Bridge


A Tool Chain for Design and Simulation of Programmable Matter

ASME 2010 International Design EngineeringTechnical Conferences & Computers and Information in Engineering Conference
Steven R. Gray, Jungwon Seo, Paul J.White, Nathan J. Zeichner, MarkYim,Vijay Kumar

A Simulator for Origami-Inspired Self-Reconfigurable Robots

5th International Conference on Origami, Math, Science and Eduation, 2010
Steven R. Gray, Nathan J. Zeichner, Mark Yim,Vijay Kumar